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View和ViewGroup的区别 -- Touch事件处理
阅读量:5797 次
发布时间:2019-06-18

本文共 24725 字,大约阅读时间需要 82 分钟。

 View.java源码: /frameworks/base/core/java/android/view/View.java

View.java的 dispatchTouchEvent 方法: 经过一系列的处理后,将TouchEvent传递给 onTouch 或 onTouchEvent

/**     * Pass the touch screen motion event down to the target view, or this     * view if it is the target.     *     * @param event The motion event to be dispatched.     * @return True if the event was handled by the view, false otherwise.     */    public boolean dispatchTouchEvent(MotionEvent event) {        // If the event should be handled by accessibility focus first.是否应该被有焦点的控件先处理        if (event.isTargetAccessibilityFocus()) {            // We don't have focus or no virtual descendant has it, do not handle the event. 没有焦点, 不处理这个事件            if (!isAccessibilityFocusedViewOrHost()) {                return false;            }            // We have focus and got the event, then use normal event dispatch.目标View已经处理过了来, 接着用正常逻辑分发            event.setTargetAccessibilityFocus(false);        }        boolean result = false;        if (mInputEventConsistencyVerifier != null) { //只对eng版有效, 用来调试 一致性验证: "eng".equals(Build.TYPE);            mInputEventConsistencyVerifier.onTouchEvent(event, 0);        }        final int actionMasked = event.getActionMasked();  // 调用native方法        if (actionMasked == MotionEvent.ACTION_DOWN) {            // Defensive cleanup for new gesture            stopNestedScroll();    // 停止嵌套滚动. 如果调用这个方法时,嵌套滚动不是正在进行的,那么就是无害的        }        if (onFilterTouchEventForSecurity(event)) {  //如果窗口被遮挡了, 那么drop掉这个事件, 这是安全策略            //noinspection SimplifiableIfStatement            ListenerInfo li = mListenerInfo;            if (li != null && li.mOnTouchListener != null                    && (mViewFlags & ENABLED_MASK) == ENABLED                    && li.mOnTouchListener.onTouch(this, event)) {  // mOnTouchListener.onTouch()处理过以后, 就不再往下传递了                result = true;            }            if (!result && onTouchEvent(event)) {  //如果事件没有被处理过, 并且 将它传给onTouchEvent方法后, 由函数的返回值决定是否继续往下传递                result = true;            }        }        if (!result && mInputEventConsistencyVerifier != null) { // 如果这时候时间还没有被处理, 并且是eng模式, 则            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);        }        // Clean up after nested scrolls if this is the end of a gesture;        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest        // of the gesture.        if (actionMasked == MotionEvent.ACTION_UP ||                actionMasked == MotionEvent.ACTION_CANCEL ||                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {            stopNestedScroll(); // 如果是按下且没被处理, 或者取消, 或者UP事件, 停止滚动        }        return result;    }

 

View.java的 onTouchEvent 方法

/**     * Implement this method to handle touch screen motion events.     * 

* If this method is used to detect click actions, it is recommended that * the actions be performed by implementing and calling * {

@link #performClick()}. This will ensure consistent system behavior, * including: *

    *
  • obeying click sound preferences *
  • dispatching OnClickListener calls *
  • handling {
    @link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when * accessibility features are enabled *
* * @param event The motion event. * @return True if the event was handled, false otherwise. */ public boolean onTouchEvent(MotionEvent event) { final float x = event.getX(); final float y = event.getY(); final int viewFlags = mViewFlags; if ((viewFlags & ENABLED_MASK) == DISABLED) { if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) { setPressed(false); // 如果一个View是被按下的状态, 但是现在事件是ACTION_UP的话, 而且是disable状态, 将状态设为非按下状态 } // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. 一个被disable,但是clickable的View仍然可以消费触摸事件, 它仅仅是不做出反应 return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)); // true } if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { // 这个物理上可触摸的View 的触摸事件, 应该被另一个View处理 return true; } } if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) { //如果View是可点击的, 那么就处理, 如果是不可点击的返回false, 让其他View继续处理 switch (event.getAction()) { case MotionEvent.ACTION_UP: boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0; if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) { // 处于按下状态 // take focus if we don't have it already and we should in // touch mode. boolean focusTaken = false; if (isFocusable() && isFocusableInTouchMode() && !isFocused()) { focusTaken = requestFocus(); } // 如果可以获取焦点, 那么请求获取焦点 if (prepressed) { // The button is being released before we actually // showed it as pressed. Make it show the pressed // state now (before scheduling the click) to ensure // the user sees it. setPressed(true, x, y); //还没有识别为按下状态就释放了, 设置为按下状态, 保证用户看到了 } if (!mHasPerformedLongPress) { // This is a tap, so remove the longpress check removeLongPressCallback(); // 如果还没有被识别为长按, 移除下一步判断 // Only perform take click actions if we were in the pressed state if (!focusTaken) { // 如果还没有表现为按下状态, 呈现一次click // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) { performClick(); } } } if (mUnsetPressedState == null) { mUnsetPressedState = new UnsetPressedState(); } if (prepressed) { // 如果是未按下的状态, 延迟一段时间 再处理 postDelayed(mUnsetPressedState, ViewConfiguration.getPressedStateDuration()); } else if (!post(mUnsetPressedState)) { // 直接处理 // If the post failed, unpress right now mUnsetPressedState.run(); } removeTapCallback(); //移除点击检测计时器 } break; case MotionEvent.ACTION_DOWN: mHasPerformedLongPress = false; if (performButtonActionOnTouchDown(event)) { // 已经 被处理了 break; } // Walk up the hierarchy to determine if we're inside a scrolling container. boolean isInScrollingContainer = isInScrollingContainer(); // 判断是否在可滚动的容器里 // For views inside a scrolling container, delay the pressed feedback for // a short period in case this is a scroll. if (isInScrollingContainer) { // 如果在滚动容器里, 延迟一小会,防止是一个滚动事件 mPrivateFlags |= PFLAG_PREPRESSED; if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } mPendingCheckForTap.x = event.getX(); mPendingCheckForTap.y = event.getY(); postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // 不再滚动容器里的话, 就能直接表现为 点击事件, 顺便开启检测是否为长按事件 // Not inside a scrolling container, so show the feedback right away setPressed(true, x, y); checkForLongClick(0); } break; case MotionEvent.ACTION_CANCEL: setPressed(false); 取消按下 removeTapCallback(); removeLongPressCallback(); 取消长按反馈 break; case MotionEvent.ACTION_MOVE: drawableHotspotChanged(x, y); //画出点的移动 // Be lenient about moving outside of buttons if (!pointInView(x, y, mTouchSlop)) { // 如果点已经出了View的外面, 设置为非按下状态 // Outside button removeTapCallback(); if ((mPrivateFlags & PFLAG_PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); setPressed(false); } } break; } return true; // 如果View是 CLICKABLE 或者 LONG_CLICKABLE状态, 返回事件已经被消费 } return false; }

 

 

延迟post加入MessageQueue:

public boolean postDelayed(Runnable action, long delayMillis) {        final AttachInfo attachInfo = mAttachInfo;        if (attachInfo != null) {            return attachInfo.mHandler.postDelayed(action, delayMillis);        }        // Assume that post will succeed later        ViewRootImpl.getRunQueue().postDelayed(action, delayMillis);        return true;    }

 

直接post, 加入MessageQueue:

public boolean post(Runnable action) {        final AttachInfo attachInfo = mAttachInfo;        if (attachInfo != null) {            return attachInfo.mHandler.post(action);        }        // Assume that post will succeed later        ViewRootImpl.getRunQueue().post(action);        return true;    }

 

 

 

ViewGroup.java源码 :  /frameworks/base/core/java/android/view/ViewGroup.java

public abstract class ViewGroup extends View implements ViewParent, ViewManager  

public interface ViewManager{    /**     * Assign the passed LayoutParams to the passed View and add the view to the window.     * 

Throws {

@link android.view.WindowManager.BadTokenException} for certain programming * errors, such as adding a second view to a window without removing the first view. *

Throws {

@link android.view.WindowManager.InvalidDisplayException} if the window is on a * secondary {
@link Display} and the specified display can't be found * (see {
@link android.app.Presentation}). * @param view The view to be added to this window. * @param params The LayoutParams to assign to view. */ public void addView(View view, ViewGroup.LayoutParams params); public void updateViewLayout(View view, ViewGroup.LayoutParams params); public void removeView(View view);}

 ViewGroup 的 onInterceptTouchEvent 方法

/**     * Implement this method to intercept all touch screen motion events.  This     * allows you to watch events as they are dispatched to your children, and     * take ownership of the current gesture at any point.     *     * 

Using this function takes some care, as it has a fairly complicated * interaction with {

@link View#onTouchEvent(MotionEvent) * View.onTouchEvent(MotionEvent)}, and using it requires implementing * that method as well as this one in the correct way. Events will be * received in the following order: * *

    *
  1. You will receive the down event here. *
  2. The down event will be handled either by a child of this view * group, or given to your own onTouchEvent() method to handle; this means * you should implement onTouchEvent() to return true, so you will * continue to see the rest of the gesture (instead of looking for * a parent view to handle it). Also, by returning true from * onTouchEvent(), you will not receive any following * events in onInterceptTouchEvent() and all touch processing must * happen in onTouchEvent() like normal. *
  3. For as long as you return false from this function, each following * event (up to and including the final up) will be delivered first here * and then to the target's onTouchEvent(). *
  4. If you return true from here, you will not receive any * following events: the target view will receive the same event but * with the action {
    @link MotionEvent#ACTION_CANCEL}, and all further * events will be delivered to your onTouchEvent() method and no longer * appear here. *
* * @param ev The motion event being dispatched down the hierarchy. * @return Return true to steal motion events from the children and have * them dispatched to this ViewGroup through onTouchEvent(). * The current target will receive an ACTION_CANCEL event, and no further * messages will be delivered here. */ public boolean onInterceptTouchEvent(MotionEvent ev) { return false; }

 

 ViewGroup 的 dispatchTouchEvent 方法, 重写View的dispatch方法

/**     * {
@inheritDoc} */ @Override public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { // 对eng版本的 一致性校验 mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } // If the event targets the accessibility focused view and this is it, start // normal event dispatch. Maybe a descendant is what will handle the click. if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) { ev.setTargetAccessibilityFocus(false); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { //如果View被遮挡了, 那么drop掉这个事件, 这是安全策略 final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // If intercepted, start normal event dispatch. Also if there is already // a view that is handling the gesture, do normal event dispatch. if (intercepted || mFirstTouchTarget != null) { ev.setTargetAccessibilityFocus(false); } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { // If the event is targeting accessiiblity focus we give it to the // view that has accessibility focus and if it does not handle it // we clear the flag and dispatch the event to all children as usual. // We are looking up the accessibility focused host to avoid keeping // state since these events are very rare. View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus() ? findChildWithAccessibilityFocus() : null; if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final ArrayList
preorderedList = buildOrderedChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = (preorderedList == null) ? children[childIndex] : preorderedList.get(childIndex); // If there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. We may do a double iteration but this is // safer given the timeframe. if (childWithAccessibilityFocus != null) { if (childWithAccessibilityFocus != child) { continue; } childWithAccessibilityFocus = null; i = childrenCount - 1; } if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { ev.setTargetAccessibilityFocus(false); continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } // The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); } if (preorderedList != null) preorderedList.clear(); } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }

 ViewGroup 的 onTouchEvent 来自与View    public boolean onTouchEvent(MotionEvent event),  没有重写View的方法

 

 

 

 

 

可参考链接

http://zhidao.baidu.com/question/540838549.html

 

转载地址:http://tvifx.baihongyu.com/

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